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What Is a d100?

The hundred-sided die (d100) generates a number from 1 to 100, giving every result an equal 1% chance of appearing. In tabletop RPGs, a d100 roll is most commonly made using two ten-sided dice (called percentile dice) - one for the tens digit and one for the ones digit. A physical 100-sided die does exist (called a Zocchihedron), but percentile dice are far more practical and widely used.

The d100 is central to several major RPG systems and appears frequently in D&D for random tables, special abilities, and any situation where the game needs a precise percentage chance.

How Percentile Dice Work

To roll a d100 with physical dice, you roll two d10s together. One die (often a different colour or marked with tens: 00, 10, 20, etc.) represents the tens digit, while the other represents the ones digit. A roll of 40 and 7 gives you 47. A roll of 00 and 0 is read as 100.

This two-dice method is why percentile rolls are sometimes written as "d%" or "d100" interchangeably. QuickDice handles the maths for you - just select 100 sides and roll.

Where the d100 Appears in RPGs

d100 vs d20: When to Use Each

The d20 divides outcomes into 5% increments, while the d100 works in 1% increments. This makes the d100 better suited for systems that want fine-grained probability control - a skill of 73% means exactly what it says. The d20, by contrast, works well for systems where modifiers and difficulty classes do the heavy lifting, with the die providing a broad random element.

Most modern D&D gameplay uses the d20 for core mechanics, reserving the d100 for tables and special effects where a wider range of outcomes is needed. Systems like Call of Cthulhu and Warhammer chose the d100 as their core mechanic specifically because players find percentage-based odds intuitive and easy to reason about.

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